G'day! My name is Akshat, though in most corners of the digital world, I operate under the alias EXOPHIUS. If you've found your way here, you're likely interested in the intersection of raw logic and creative expression—a space I've called home since I first started poking around the internals of software. My journey into development didn't start with high-level abstractions or drag-and-drop builders. It started with a fundamental curiosity about how a computer actually "thinks." This curiosity naturally pulled me toward C and C++. While many modern developers lean toward languages that handle memory management and hardware communication for them, I found a strange kind of peace in the manual labor of C. There is an undeniable power in knowing exactly where your data lives in memory, and that intermediate-level foundation in C++ has become the bedrock upon which I build everything else.

Right now, I've got a dozen "concept" games sitting in folders that aren't quite ready for the light of day. My only public release so far is a project called SLUDGE, which you can find over on my WORK page.

I'll be the first to admit: it's not some massive triple-A title. I built it primarily as a sandbox to wrap my head around the Unreal Engine 5 ecosystem and get comfortable with Blueprints. It was my "hello world" to game design. Since then, I've shifted gears—most of my current projects have me digging much deeper into the engine, moving away from visual scripting and focusing on C++ implementation within UE5 to get the performance and control I'm after.

Look, as much as I love pretending to be some high-fidelity UE5 wizard, my actual obsession is staring at a terminal for three hours wondering why a single pointer is ruining my life. I've been "deep-diving" into low-level programming lately, which is really just a fancy way of saying I'm masochistic enough to want to see how software actually talks to hardware without all the modern hand-holding. There's supposed to be this "craftsmanship" in writing lean, efficient code that's close to the metal, but honestly? I just think most modern software is bloated garbage and I'd like to be the one solely responsible for my own performance leaks for once. Whether I'm failing to understand assembly or accidentally nuking a rendering pipeline, I've convinced myself that a "real" developer shouldn't just click buttons in an engine—they should know exactly how that engine is bullying the CPU. It's a lot of extra work just to feel slightly superior to a script kiddie, but hey, that's the journey.

To make this site, I had to step into the world of Web, honestly? its way more easier than understanding void (*(*f[])())(). HTML CSS JS all types of stuff. I thought of making this website in react or some other framework but heres the thing, I am very lazy when it comes to something that is not my main focus and web design is not my main focus for now. In the future it might who knows. After all I love computers and coding. Let me let you in on a little secret. I did code an http server in C to serve the html files :) but meh.

What is the purpose of this website? Welp, the main reason is the domain name. My friend was about to purchase this domain just to mess with me so I did it first. Imagine having friends who are ready to drop $50-60 just to mess with you. I don't have to imagine lol. The second reason is. This is a place where I will be posting my journey as a game dev, low level dev and most probably web dev. The site is still under construction cause I am still learning web design but I am sure one day this will be interview presentable site. If I dedicate myself on this that is.

So thats it, thanks for visiting my site!
I will keep updating this.
EX0PH1US OUT. . .